When it comes to paintball, using the right equipment is the difference between having a great day or going home early!
No matter what forums you use, what social sites you visit, there are always threads loaded with reviews on the latest equipment, setup guides, ‘How To’ advice and much, much more.. What you dont often find is information on paint!
I guess the reason for this is because paint manufacture is an extremely difficult process and the variables involved are so substantial that every batch of paint produced, results in varying differences from the last. Paint is a variable item and cannot be controlled to stringent manufacturing processes, thats why we see the many different bore sizes for barrels.
At every event we have played we often see guys and girls with £1000′s of pounds worth of kit grabbing the cheapest paint they can find on the market, I’m not saying this is a bad thing as costs for events and paint can be quite substantial, people have tight budgets and need to stick to them, what I’m trying to say is that people are overlooking or not considering the performance of a paintball which can actually make the difference from an OK day to a fantastic day!
Paint is the biggest cost when it comes to events and most people buy based on budgets. If your playing a long weekend then choosing a cheaper paint probably means your able to stay on the field more as your not conscious about spraying paint towards the opposition. In the past Bad Moji often went for PURE Paintball from BZ Paintball Supplies as the paint is of good quality and the price is very reasonable.
This year competitive paintball took a step forward in the form of The UWL (Ultimate Woodsball League) run by Shoreline and played at YPC in Yorkshire and Campaign Paintball in Surrey.
During the first Southern leg of the competition it was clear that in order to be in for a chance then not only was the right equipment needed, the paint had to be top notch! The game is won by eliminating opponents and switching flags, ball breaks on target are essential not bouncers!
We tried many different types of paint in the run up to the UWL and we basically knew that a more fragile paint was going to work best. We played the first event with GI Sports 5* Imperial, a very good paintball indeed. Some of the more well known teams had opted for this also and it did the job. We also had the opportunity to try DyeCG Paint from BZ and although on the day we went for GI we felt the DyeCG was a little special!
Having some free time to use the DyeCG more it was evident that it was one of the best performing paints we had ever used. The accuracy achieved with the Dye CG is amazing, probably due to the near perfect spherical shape, the consistency and spread of the fill. The size of the paint is also extremely consistent at around 0.687 – .688 so this, compared to some of the other top grade balls on the market, is on the larger side of balls!
Going in to the second leg of the UWL we chose to use the DyeCG and it was the perfect choice. This paint cannot be faulted, its absolutely brilliant.. This was re-affirmed during the later parts of the competition when we had to use some alternate paint as we had run out of the DyeCG, the difference was very noticeable…
So.. we let to the great people at BZ Paintball know exactly what we thought of the Dye CG who in turn, unknown to us, then spoke with the guys from Dye Paintball……….
Its our great pleasure to be shooting DyeCG Paint via BZ Paintball Supplies and receiving the support of the guys at Dye along with the continued support from BZ. From now on Bad Moji will be using DyeCG paint wherever possible, including the UWL and CPPS.
So back in June last year Virtue released some image teasers of a new product they had been working on, something that could change the game in a big way..
What followed in July was a campaign of teaser posts on their Facebook pages including random angles and close ups of what appeared to be plastic parts of some kind! (We will not bore you with the images themselves).
From the images it wasn’t long before the community sussed it was a new hopper/loader that Virtue would be releasing.
It was clear that this would be aimed at the high end market to compete with the Dye Rotor and Empire Prophecy / Z2 and to be honest it was fantastic that a new product was being released in this area.
Now the release of the Spire was also met with high criticism from many people who simply believed it would fall at the first hurdle, you could say the resistance was from hardcore fanboys of other popular loaders..
All the Moji’s had run with Rotors for years, there simply was no other loader!
But there was something about the Spire I really liked, it drew me in, it made me want to own one…. The curves, like a stealth machine, aggressive and sharp.. The simplicity of components, 3 piece construction and the feed mechanism and shot sensor…. The pro’s were staking up and I couldn’t really see the cons…
There are more than enough youtube video reviews out there from people who are pro Spire and those who damn right hate the thing. The only way I would know for sure would be to take the plunge and buy one! I put my order in to BZ Paintball Supplies for a Black/Black combo Spire, the colour would match our beta LV1′s perfectly. I was a little worried after I placed the order as I had seen a new youtube video by a guy who tested it on the Geo3 and the Ego11. He reported that the Spire missed a few beats and that the smoothness and quietness of the Geo3 out smarted the sensor in the Spire… Gulp! With the new LV1 being even smoother and quieter than a Geo3 I wondered if I had made the right choice………
So the Spire arrived next day (great service as always from the BZ crew) and I couldn’t wait to get it hooked up to the LV1. The Spire ships in a really neat plastic case, more of a show piece stand in fact. In the box there was also a mini card wallet containing the instruction manual (yes instructions for a loader!) and a very cool Virtue sticker. First thing to do.. batteries! Even though I had the manual to hand I didn’t need it to take the Spire apart, its so simple. As the video above shows, just a few pushes of buttons and your sorted. The battery compartment is very similar to the Rotor but the velcro straps feel better quality, has an embossed V logo in it too! The tray and electric board are very easy to get to and slip back in the shell very easily. One thing I hated about the Rotor was trying to get the lower battery tray back in place with the stupid fin manual adjuster..
With the batteries in and secure I put the two parts back together and fired it up. The feed cylinder (or Spire Drive as its called) pulses when empty, searching for the resistance of a ball, its a very quiet motor, smooth too. The LED indicator on the rear of the Spire tells me there is nothing in the loader by flashing red.
The Spire boasts a True 200 round capacity, something the Rotor also says it can do, so I started here with my tests.
Rotor 186 balls
Spire 206 balls
(Pure Arctic @ 0.685 bore match) Spire Wins..
Next was the marker test, I first tried the Geo3. No reported problems on the Geo and the Spire. It managed to keep up with 10bps semi no problem. I switched the Ramp on and set it to 15bps, again no problems or skips to report. The Spire spun away and fed paint as the marker needed. Now the LV1! No problems here either, the Spire fed nicely, not one skip at all. I was impressed.
Back at my desk I wanted to check the G-Force sensor further. The sensor is placed at the nose of the Spire and is said to ‘isolates and detects acceleration from each shot’! What I can say is that this thing is sensitive, simply snapping the lid down sent the Spire Drive spinning into action immediately.. Tapping anywhere on the shell also set it spinning, I have to add that this is the factory set standard and the sensor can be increased or decreased depending on what you want, standard factory setting and using an LV1 says its pretty awesome out of the box.
My first proper outing with the Spire was at the first UWL Southern Leg. It was a cold and very wet day, in fact it was probably one of the wettest paintball days I’ve ever played through. I had the choice of buying the Crown Speed Feed for the Spire but opted not too in view of the weekends weather forecast. The Spire performed brilliantly all day long with no hiccups at all which is far from what some of the other leading market loaders managed to do! I’ve never witnessed so many loader problems ever in 1 days play. I was chuffed.
Bad Moji, Planet Eclipse LV1, Virtue Spire, GI Sportz *****, Shutter Images
Since seeing the Spire, Rosey (Chris) and Jonty (Brian) have switched from a Rotor to the Spire [well Brian had his delivered the morning of UWL and loves it]. More Moji’s are to follow and will getting their Spires in the next couple of weeks.
I dont like my Spire…. I love it!
I dont care that its not available in a certain camo pattern or stripe combo, I care that its going to perform perfectly all the time. I am pro Spire and anyone who wants to try it are more than welcome to have ago of mine, just pop and see me at an event.
I’ll leave the tech specs and promo blurb to the Virtue Spire website :
Back in late 2012 Ledz sent a simple yet intriguing email… “Random leading question for you, are you guys (specifically you Indie & Rosey) playing any games in December, January 2013 & February 2013?”
What spawned from this was an intro email to Jack Wood (Legendary Planet Eclipse Lead Designer) followed by a cryptic email, containing no real clues or information, about something that we would be receiving in the next few days!
As you could imagine the feeling of Christmas as a kid had nothing on this.. A few days went by and the anticipation grew. After a few more mails were exchanged I had THE email from Jack “They are on their way!” At this point I still had no idea what it was that would be on its way :$
That night I couldn’t sleep… What was it that Jack could be sending to us? Was it a new hopper design, a mask possibly… It couldn’t possibly be anything big…………. ;P
Planet Eclipse has just launched the HDE Etha at this point so when I opened the main box to find two Etha markers boxes I thought WOW, must be a new addition to try, a slight design change perhaps… I then took the case out an opened it………….
OMG… What on Earth was I seeing in front of me? The Manual said LV1, The marker had ‘Ego’ stamped in the side… The New model Ego had landed! What first struck me was the lack of macro line, then the eyes were drawn to the Air Through Pipe and Rubber Grip… Then you notice there is no LPR torpedo poking out the front… In the place, where I would normally expect to see a metal regulator, was a rubber covered regulator.
In the case was also an extra rammer, the LV1 comes with a Lightweight Zick3 as well as the standard unit. BONUS..
I emailed Jack after I processed what I’d been sent to test.. With this came some strict instructions that the marker had to be disguised and that we were not to speak of it to anyone.. After a search on eBay the disguise materials were ordered and with a few off cuts of fibre optic cable sheath I set to making the LV1 look standard :
The first time out was a team training day in January @ Campaign Paintball in Cobham, Surrey. I filled my bottle and screwed it into the ASA.. I pulled the POPS back and heard the familiar click when you gas a marker up.. I waited… No Leaks.. Excellent…
I was the first to the chrono station but couldn’t resist unleashing a few pew, pew’s first. A few turned in to a full hopper which turned in to 1 hopper and pod… The LV1 is so smooth, so quiet, less noise from this than my Geo! I turned to the chrono station and put some balls over it, 303, 301, 304, 301, 306… It seems to have been set for tourney FPS out the box. A few turns of the velocity screw (which is in the same place as every other Eclipse Marker and operates in the same way) and I was down to 265, 272, 269, 266, 270 and after a few minor tweaks I was at an average of 275FPS.
I was shooting Pure Arctic through my Boost4 Barrel using 0.685 back. The accuracy of the LV1 is so good. The brand new internal mechanism design not only means the power pulse of air produced behind the ball is controlled resulting in a more stable, accurate shot but the kick is significantly reduced as well. (I will post some words from, the Legend, Jack further down the page) With the LV1 comes the Cure5 bolt with its super cushioned tip suitable for all types of paint
Second outing was Clint Moore clinic and UWL Training @ Campaign Paintball again. Some of you will have been shot by me using the LV1
Because the flow of air is smoother through the marker the efficiency has increased. Only having access to 3k fill stations meant I cannot comment of the full potential of the LV1 if used with 4.5k fill. I can report that I shot about 1000 balls off of 2k worth of air in a 68/4500 from a 3k supply.
The LV1 is a really nice marker to shoot, it feels well balanced and is lighter than my Geo3. There is almost no kick and it shoots smooth and quiet. Its super accurate and efficient. The ideal marker!
The new rubber grip has been received with varied views, I personally really like it, it feels great. Here is what Jack says about the design : The Ego LV1 features a raft of changes aimed at making it as comfortable, ergonomic and stable as possible. The grip-frame itself has been strengthened to make it less susceptible to twisting under excessive impact and sports a new set of grips that blend seamlessly into a fully contoured console that gives a continuous rubber grip surface round the back of the frame. And it’s not just the frame that has received a new grip; a contoured ergonomic rubber grip sleeves the HPR and runs up the front of the body, the grip surface designed to provide optimal control of the marker at all times. The distance between these two grips has also been increased to give a more stable shooting platform to work from. The trigger is, of course, opto sensor and micro-switch enabled and incorporates both magnetic and leaf spring return mechanisms and attached to the bottom of the frame is a sleek new AT POPS system which has all of the features of the existing POPS, without the macroline.
Here are some more images of the LV1 with parts removed :
Jack has already said the a ‘Tech Kit’ will be available and posted the following on one of the forums : To ease technical support of the marker the SL4 HPR can either be completely replaced with a standard SL3 HPR or the SL4 swivel can be quickly and easily replaced with the optional hose-style swivel to allow the LV1 to be gassed up with the frame removed. A handy ‘Tech’ Kit is available that includes the SL4 swivel, hose and tank adaptor for those that feel they may need it.
This really is an advance in marker development and has been under design for some years. Rather than produce small improvements often the team at PE wanted to utilize time more productively by making more significant changes, less often. The LV1 is ‘Significant’!
The LV1 is expected to be available from April and is likely to cost in the region of £1100+ (all details should be confirmed soon)
I know one thing for sure……… The Geo3 can stay in the bag!
We will be shooting the LV1 at UWL S1 event and at the Going Postal event The Siege in April (Copehill Down people’s!!)
Here are the first colour ways to be released :
Ego LV1 Features:
Unique Lever Valve Mechanism
Zick3 Rammer System
Heavy and Light Zick3 Rammer Included
SL4 Inline Regulator
AT Pipe Gas Transfer System
High Flow Onion Valve
Shielded Valve Spring
40% Larger Valve Chamber
65-80psi LPR Pressure
120-135psi Inline Pressure
Contoured Grip and Console
HiGrip Foregrip and Body Sleeve
Adjustable Direct Acting Solenoid Valve
Dual Rammer Speed Controls
Tool-less Bolt, Rammer and Valve Removal
14.5″ Shaft4 Barrel with 0.689″ Back
Infra-Red Break Beam Eyes
Replaceable Transflective Graphic LCD Module
Adjustable Tru-Colour RGB LCD Backlite
16-Bit Microprocessor – 16 MIPS (Million Instructions Per Second)
Improved Solenoid Drive Circuitry for increased Velocity Consistency
Menu Driven User Interface
Ultra-Lightweight, Single Billet 3D Machined Body (Machined in the UK)
Deftek Offset Feed Tube
Clamping Feed with Sprocket Wheel Adjustment
Integrated Rammer Housing
Micro-Switch and Opto Sensor Trigger Activation
Dual Instrument Grade Ball-Raced Trigger
Dual Trigger Return Mechanisms – Magnetic and Spring Trigger
Integrated Audible Sounding Device
Ramping and Semi-Auto Modes
Compliant with Regulations of all Major Paintball Leagues
Assembled and Tested at Planet Eclipse HQ in the UK
Jack Wood on the LV1 :
When Planet Eclipse decided to halt the annual release of its flagship marker, the Ego, many people assumed that is was because Planet felt that there was little that could be done to improve on the existing design; this simply wasn’t the case. In 2011 Planet Eclipse decided that rather than spend time making small, incremental changes to its models – in order to conform to the industry annual release model – it would utilize time more productively by making more significant changes, less often.
It has been over two years since the launch of the Ego11 (renamed to the Ego-S in 2012) and that time has been used to dissect the Ego, and poppet-valve markers in general, in order to better understand every aspect of their function; to break down their operation into its component elements so that a new system could be designed, one that overcomes all of the shortfalls of the conventional poppet design while retaining all of its strengths. As a result, the Ego LV1 utilizes technology never before seen in a paintball marker in order to transform the way that it shoots and feels, yet still provide the robustness, hassle-free reliability and ease of maintenance that Egos are renowned for.
Internally the Ego LV1 introduces a revolutionary new design that rewrites what can be achieved with this type of platform. The system incorporates a profiled (cam-shaped) lever between the rammer and the exhaust valve that is used to separate the action of the rammer and bolt from the action of the valve. This additional element in the mechanism has several major benefits over the conventional directly-linked knock-open system, particularly with respect to the force required to open the valve and the rate at which the valve is opened. This indirect operation of the exhaust valve means it can be opened more slowly, with considerably less force, yet retain excellent seal integrity, something that has blighted other low opening force or balanced valve systems.
While existing designs may require a low force to open the exhaust valve they are still bound by the need to overcome blowback using the speed and mass of the bolt which means that the valve has to be opened with a greater speed than is actually required. Often, these designs will also suffer from low closing forces that can drastically affect efficiency. The LV1 suffers none of these drawbacks: the valve can still utilise a large closing force to help create a robust seal and yet, through the mechanical advantage of the lever, it requires significantly less force from the rammer to open it. Also, because the lever has a shaped profile, similar to a cam, the rate at which the valve opens and closes is no longer in a fixed ratio with the movement of the rammer; this allows accurate and independent control of the power pulse of air behind the ball unlike anything previously seen on a marker of this kind.
So what are the benefits to shooting the LV1? Well, the smaller forces generated by the reciprocating components (the bolt and the rammer) due to lower LPR pressure and the smoother profile of the air which is released behind the ball combine to greatly reduced kick and significantly lower the sound signature. The change is so marked that in terms of feel and sound the Ego LV1 is no longer comparable to other poppet-based markers, but instead finds itself competing with the very best spool operated devices. The LV1 has to be seen and shot to fully appreciate the leap forward this system has made to poppet valve markers.
Of course, the lever operated valve is only one of the innovations in the Ego LV1, there are many more improvements throughout the entire marker; front to back; inside and out. For example the exhaust valve itself is a completely new design: from the profile of the “onion bulb” valve to the fully sheathed valve spring, the goal is to provide a path that is as smooth as possible, leading up to and through the valve, in order to reduce turbulence and allow the air to flow and work as efficiently as possible. The exhaust valve and valve guide also incorporate a very large post-release sensing surface area that is tuned to complement the lever mechanism and the forces generated by the reciprocating parts. This works to shut the valve off quickly after each shot so that the excellent efficiency that users expect from a poppet valve marker is retained. The vast increase in valve chamber volume that the LV1 offers over previous Egos further aids this feature and helps lower the overall operating pressure of this marker.
The rammer has also been further developed: gone is the institutionalised 1 inch bolt and rammer stroke found in all other poppet valve markers; this throwback from old off-the-shelf pneumatic components has no place in the modern paintball marker as it limits both intelligent bolt-head design, which can prevent stack clipping and bolt strike fractures, as well as the development of staged acceleration in systems that still have momentum requirements. The LV1 is fitted with a new Zick3 rammer that uses a longer stroke in order to help facilitate both of the above while allowing for the longer valving stroke required by the lever mechanism and, contrary to popular belief, this additional stroke length has negligible effect on cyclic rates, with the LV1 capable of rates of fire well into the 20+bps range. The Zick3 also has a far more pronounced dual force set-up designed to help reduce the initial force on the ball as it is pushed towards the barrel and to offer more cushioning on the return stroke. The LV1 also benefits from the fact that, as standard, it will come complete with two different weights of rammer. The Standard rammer offers the benefit of allowing the LV1 to run at the lowest possible operating pressures. It is perfect for shooting the most fragile paint or when looking for the quietest shot. The Lightweight rammer on the other hand offers exceptional efficiency. A small increase in operating pressure and the associated small increase in sound signature are the only penalties.
The rammer drives a new bolt with a fully rubberised, ramped tip and floating transfer port seals. Combined with the smoother gas release from the valve, the LV1 works to minimize all ball breakages in the marker. The bolt and rammer design minimize instances of stack clipping and ball cracking from the forward motion of the bolt and the profile of the gas power pulse reduces peak pressure behind the ball to help combat fragile paint being blown apart in the barrel. When trying to shoot super-fragile, tournament grade paint every little bit helps get that ball out of the barrel and straight on target.
One of the benefits of the new valve, bolt, lever and rammer design is that the operating pressures of the Ego LV1 are significantly lower than in previous Egos. The low pressure regulator (LPR) operates in the 65-80psi range and the SL4 high pressure regulator (HPR) supplies air to the valve chamber in the range of 120-135psi. Both the LPR and the HPR have been redesigned: the LPR in order to house it inside the body, leaving the area under the barrel clear of any obstructions that might impede grip; and the HPR in order to shorten its overall length such that it blends both aesthetically and ergonomically with the internally mounted LPR. Both regulators are designed to operate within limits that will prevent accidental damage to key components such as the solenoid and the exhaust valve. The SL4 regulator is also capable of operating with tank regulators ranging from SLP-level outputs right up to high pressure (800psi) outputs. It’s an incredibly versatile regulator.
Also new for the Ego LV1 is the AT (air transfer) Pipe system. The conventional fittings and macroline hose of previous Ego designs has been removed and the gas is now routed through the frame and across to the HPR via an adjustable pipe. This design keeps the marker body height to an absolute minimum and keeps the trigger hand as close to the barrel axis whilst negating the need for complex and tortured gas paths through the marker body. To ease technical support of the marker the SL4 HPR can either be completely replaced with a standard SL3 HPR or the SL4 swivel can be quickly and easily replaced with the optional hose-style swivel to allow the LV1 to be gassed up with the frame removed. A handy ‘Tech’ Kit is available that includes the SL4 swivel, hose and tank adaptor for those that feel they may need it.
Ease of repair and maintenance has also been significantly improved in the LV1 by making the majority of the markers key components accessible without the need for tools. The rammer cap no longer requires a hex key to remove, meaning the rammer can be cleaned and lubed without tools. The inline regulator, LPR, valve plug, exhaust valve, and valve guide can all be removed without turning a screw. It really is one of the easiest markers available to strip down and service.
Of course in a game one of the most important aspects of any marker is how it feels in your hands. The Ego LV1 features a raft of changes aimed at making it as comfortable, ergonomic and stable as possible. The grip-frame itself has been strengthened to make it less susceptible to twisting under excessive impact and sports a new set of grips that blend seamlessly into a fully contoured console that gives a continuous rubber grip surface round the back of the frame. And it’s not just the frame that has received a new grip; a contoured ergonomic rubber grip sleeves the HPR and runs up the front of the body, the grip surface designed to provide optimal control of the marker at all times. The distance between these two grips has also been increased to give a more stable shooting platform to work from. The trigger is, of course, opto sensor and micro-switch enabled and incorporates both magnetic and leaf spring return mechanisms and attached to the bottom of the frame is a sleek new AT POPS system which has all of the features of the existing POPS, without the macroline.
Inside the grip-frame the Ego LV1 has every electronic feature that you’ve come to expect from an Eclipse marker: super-fast processor; perfect eye logic; backlit, transflective LCD that’s easy to read in even the brightest direct sunlight; E-Portal compatibility for personalised splash screen design, firmware updates and custom profile settings; and compatibility with the rules of all of the major leagues, worldwide.
Of course, the Planet Eclipse experience doesn’t stop the moment you take the gun out of the box. From the very beginning, over twenty years ago, the company has prided itself on training and supporting more technicians, in more countries and attending more events, both at the recreational and the tournament level, than probably any other manufacturer. Every Planet Eclipse marker is designed with durability, simplicity and ease of maintenance at the fore and Planet strives to ensure that its customers never require technical support. However, should the need arise then access to that support is available through virtually every form of communication: from email to social media to forums and telephone as well as through technical classes and qualified technicians in as many places as possible to make sure that Planet Eclipse customers always receive a timely response to their queries or problems.
Anyone who has had the opportunity to shoot an Ego LV1 will tell you that there has been no compromise in any way with the performance on offer from this marker. Every aspect of the Ego LV1 has been shaped to create the ultimate expression of Eclipse passion, performance and quality. There has never been such a complete and thorough overhaul of the Ego. No stone left unturned in the pursuit of perfection. It has to be felt to be believed.
Ego LV1. A new chapter in Ego history.
Expect to see more release information in the coming months.
From the start, Bad Moji never really had a place they could call home….
In the early days we could often be found at NRG in Westerham, Kent but the walk-ons and punter days were just too random, if at all.
Later we made the journey up the M25 to a wonderful place called Warrenwood.. Tim and the team there, Warrenwood Spartans welcomed us a newcomers and showed us some very good days indeed, famous for the tasty BBQ, and some cracking mini scenarios organised by ‘Freaky Dog’ productions like the Mafia Wars mini series and other insane themed events. There is always a good day to be had at Warrenwood.
Still.. we had no where we could call home..
As the years passed we were just eager to get out and play as much as possible, travelling the UK and enjoying some of the best weekends known in paintball. It was then, back in 2011 we went to Campaign Paintball for Time Wars. From the start there was something about Campaign that felt good, the set up, the staging, the hard standing toilets! and the catering, all top notch.. We then got to see the fields!
Utterly amazed by Dodge City, Totally lost in The Jungle and fascinated by the Dark Tower, Campaign has to have some of the best fields out there.. Every zone has a different aspect, a different style to be played, Time Wars of 2011 was absolutely jaw dropping.. Through out 2012 we popped back to Campaign when we could, playing a few walk-ons and of course the return leg of Time Wars. During a team night in late 2012 the topic of home / training site reared its head again and it was a unanimous vote…
We are pleased to announce that as of 2013 Bad Moji calls Campaign Paintball in Cobham, Surrey…. ‘HOME’..
Niall, Tony and all the team at Campaign have been awesome. Some of the friendliest and most professional people in paintball can be found down here and thats probably why Chelsea FC, Tim Henman and other notable stars can often be found having a great day.
It was only the other week we bumped in to Bill Bailey, cracking bloke..
A big thanks again to Niall and Tony who have made us feel very welcome. We now have a place to call home and somewhere we can train! :)
Towards the end of the 2012 season, Planet Eclipse asked us if we would like a custom HDE jersey for the upcoming 2013 season. Without any hesitation, Moji accepted the invitation and the templates were sent to our graphical guru Dave Jones. Many nights were spent coming up with a design and making changes to it to make it just right. After countless re-edit’s and tweaks, we had our final designs nailed.
We have always wanted to include our names and player numbers on our jerseys, but on the original HDE jerseys which you can purchase through Eclipse or BZ Paintball, It was a little troublesome with the velcro patch on the back. However, with these custom tops, we were able to have whatever we liked printed on them.
With the designs sent off to Planet Eclipse, these were sent into production ASAP. We received these from the production team earlier this week and we have a first hand photo of the new jerseys for you:
You will see us playing with our new jerseys at all future paintball events this season. We would like to thank Planet Eclipse for their continued sponsorship, excellent HDE playing gear and the latest additions our new 2013 custom jerseys!
Planet Eclipse have recently released a new line of barrel socks or as they now call them barrel bags. We have been able to get our hands on them and give them the once over.
First impressions are that they have the great quality that you would expect from any Planet Eclipse product and that these will look great on any marker. The barrel socks/bags come in a range of colours and styles (see bottom of post for images):
E Logo Reg
When Planet Eclipse bring a product such as these out, they go through a great amount of testing before they can release them into the paintball market. Some good news for those of you who use Apex 1 & 2 barrel tips will be pleased to know that these have been designed to fit over the end of them!
Planet have released a video showing you the kinds of tests that they carry out (Staring the main man himself Ledz):
For further information on these barrel bags and to purchase them, visit the online Planet Eclipse store at the following link: Planet Eclipse Barrel Socks/Bags
It’s been over a year now since we put on the new Planet Eclipse HDE gear and took to the fields, so its about time for a review!
We will get to the individual items below but lets first start off with the HDE pattern. When I first had a look at the HDE pattern I didn’t know how it would fair when in the field. I had doubts that the green was too vibrant, the tan too obvious, the pattern itself a little odd.. How wrong was I… Eclipse have got the HDE pattern and colours down to a T! Often blending in with the wooded surroundings on field, many opposition players have approached us after the game and commented on how well camouflaged we were, the most evident of this is when I managed to crawl head on, within 30 feet of 2 players during Paintfest and take them out, 1 shot each.. After the guys simply said they didn’t have a clue I was right in their line of sight!
For those that don’t know, HDE stands for High Definition Eclipse.
I will never forget the day I opened the Planet Eclipse logo’d brown box which contained the shiny new HDE Camo gear… Grinning ear to ear, eyes wide open and a inner sequel of excitement!
It was evident straight away at the quality of the product, something we are always assured of with Planet Eclipse gear. I was particularly impressed with addition of a towel stitched on the inside of the jersey bottom, intended to give your goggles a quick wipe without having to stumble around your pockets trying to find a shabby old bit of cloth!
The jerseys are well padded in the right places, forearms, elbows and the chest area are all stitched with a layer of padding which for me personally gives me a feeling of security knowing that if I have to go CQB then at least some of the sting will be taken off any close mash-ups! Eclipse have taken on board the scenario concept when designing the functionality within the jersey and fitted 2 large square zip pockets on each arm for storing what ever you can fit in there! Both pockets have a velcro top layer which is a nice touch and allows the addition of a few nice patches. On the back of the jersey there is a large velcro area dedicated for a back patch / call sign patch. On the front breast are more velro strips for additional patches.
The jerseys are very easily cleaned in a 30 degree wash and to date have not suffered with any paint staining unlike previous gear we have worn. Great quality, hard wearing and functional.
Next comes the pants.. Would you like some ‘pants’ with your MOLLE attire!
Now I’m not saying this because we are Eclipse sponsored, I’m saying this because its true; these are the best pants I have ever worn! Again the quality is fantastic, very tough mesh canvas feel to them which makes them last! So may features have been put in to the pants I’ll need to refer to the Eclipse product description :
The HDE Camo Pant shows the great level of detail on offer to all types of players combined in a range of accessible features with performance benefits. From excellent comfort and agility thanks to the 4-way stretch zones at the crotch and lumbar areas, to the integration of removable internal hip and knee padding. The inclusion of webbing on the rear leg and waist area gives you the ability to configure and re-configure your loadout as much as you like giving you limitless options to find that ultimate set-up.
+ Belt Loops and Adjustable Waist Straps + Padded Crotch + 4-Way Stretch Zones + Removable Cellular Formed Knee Padding + Mesh venting + Stretch Squeegee Pockets + Velcro Secured Ankle Closures + Zip Access Pockets + Loadout Webbing System + Removable Internal Hip Padding
6 Pockets, 4 Zip and 2 velco… The above description from Eclipse says it all really. The stretch zones are in the right places, kneeling, bending, squatting, you name it, ever position I’m in feels comfortable. The integral belt is a great idea offering a huge amount of play within the size ranges, all in all these are a fantastic bit of kit.
Both Jersey and Pants are superb quality, well built, very functional, easy cleaned and are a joy to wear.
In recent months Eclipse released some accessories for the HDE range in the form of a Pod Pack with additional add on accessories and a new Bottle Cover.
The Pod Pack is an nXe made pack and is great quality. The difference between this and that usually associated with a tourney pack is the addition of some molle straps and some nice velcro patches. There is a nice amount of padding in the back of the belt so it sits comfortably on your spine while still being loaded with 6 pods +. My favorite accessory is the drop pouch. Its as small as a Red Bull can and when opened, the inner bag can hold an impressive 8 pods! Perfect when your on the move and carry more pods than the traditional 4 slots the belt holds, no one wants to try and feed a pod back in to the velcro loops!
The Utility Pouch is also a great addition and could easily hold a radio and a useful amount of pyro while still being small enough not to be in the way. Both these pouches fit perfectly on the molle section of the Pod Pack.
I can happily say that the whole team is very impressed with the HDE kit and we consider it to be an advantage / aid along side our markers.We have already seen an increase in the number of the scenario players wearing the HDE gear which goes to prove it a great product set.
As always we would like to thank our sponsors Planet Eclipse for being awesome, I hope we do you proud!